Game VFX

12Years of Experience | Expertise in Shader Development & Performance Optimization | Art Team Management & Leadership

I specialize in VFX creation and management for League of Legends Skins at Riot Games. Creation of shaders and optimized particle effects in both Unreal Engine and Unity to enhance player immersion without sacrificing performance.

Worked on 15+ Games

From UDK to UE5; Unity 4 up to Unity 6000.05.25f1.

I have worked in a variety of commercial engines to bring high-quality game visual effects to life in game Teams from 3 to 20 artists. I am extremely proud to have identified the most effective ways to contribute to these successful game titles and reduce VFX development time by 30% over 2 years of each cycle!

VFX Showcase – Bringing Effects to Life

Explore my latest VFX creations, from stylized effects to high-quality AAA visuals. Each video highlights my expertise in real-time game effects using Unity and Unreal Engine.